The study investigated the effects of simulation-based training (SBT) on a ship command team in the Swedish Navy. The focus was on participants’ perceived learning in two different training environments: a low-fidelity and a high-fidelity setting. Training was conducted in a tabletop simulation environment (Emergo Train System, ETS) and a realistic training facility (Vulcanus II), which replicates onboard ship conditions.
The results indicate that both training environments were perceived as effective for achieving learning objectives. The low-fidelity ETS environment offered a cost-effective method to promote theoretical and practical learning and can serve as a valuable complement to high-fidelity exercises. Participants considered the training in both environments realistic and applicable to real-world situations. However, no significant differences in perceived learning were identified between the two environments.
The conclusion is that low-fidelity exercises can provide learning effects equivalent to those of more resource-intensive high-fidelity exercises, enabling more training sessions at lower costs. The study suggests further research into cost-effectiveness and methods for measuring objective performance. By combining different types of simulation-based training, organizations can optimize learning and enhance operational capabilities in complex environments.